Some innovations to watch

There is a lot of talk about hot new innovations like 3D printing but there are always a large number of less-know innovations that are trying to break through into mainstream as well. While lesser known, the follow are an extract of some that are interesting and certainly ones to watch:

Haptics (weight shifting handsets, electrovibration, augmented reality)

3D imagery and content

  • There are a number of emerging technologies that allow for 3D viewing of content on screens without the need for the 3D glasses. These technologies can be easily incorporated into future generations of smartphones. The technologies available today are:
    • The Parallax barrier which is a filter that goes over the screen to direct the different images to the correct eye, allowing us to then form that combined image and view the phone’s display in 3D.
    • Corrected, convergent barrier – unlike displays built on parallex barrier, this allows more than one user to view 3D effects on a smartphone at the same time.
    • Lenticular lens technology – has slits in a barrier system that work by blocking the right eye from seeing the left image and blocking the left eye from seeing the right image therefore, each eye is seeing the correct image, resulting in a perception of depth. Read more online: http://www.brighthand.com/default.asp?newsID=17285&p=2

Contextual awareness

  • Context awareness is predicted to fundamentally change the nature of interactions with information devices and services. A number of factors are contributing to the expected rapid emergence of contextual awareness such as:
  1. increased processing power of devices
  2. improved connectivity
  3. new and innovative sensing capabilities

Enhanced use of presence

  • With the increasing number of multiple communication channels the use of presence information will increase as a solution to facilitate better communications and reduce time wasted with failed attempts to communicate.
  • As more users make their presence information available for subscription by others new opportunities will emerge for enhanced collaboration and communication experiences. Read more online: http://en.wikipedia.org/wiki/Presence_information

Greater use of voice and tone recognition

  • Voice biometrics works by digitizing a profile of a person’s speech to produce a stored model voice print, or template.
  • Biometric technology reduces each spoken word to segments composed of several dominant frequencies called formants.
  • Each segment has several tones that can be captured in a digital format. T
  • he tones collectively identify the speaker’s unique voice print. Voice prints are stored in databases in a manner similar to the storing of fingerprints or other biometric data.
  • Not only can these technologies be applied to verify a person’s identity but tone recognition can be used to detect a persons health or emotional state.
  • This technology will open new opportunities for more responsive or interactive experiences for users of technology.
  • Read more online: http://www.globalsecurity.org/security/systems/biometrics-voice.htm

Intelligent routing to devices

  • Future technology services and applications are expected to incorporate location, presence and context awareness that combine to provide intelligent routing capabilities.
  • A good example of this is may be an application provided by a local council that allows constituents and staff to pinpoint council issues while on the move.
  • These applications will take advantage of the features of smartphones that can take photos and have GPS support, to provide the council with the precise description and location of street-based issues. Intelligent routing then enables these problems to be reported instantly to the responsible team.

Laser based displays within eyewear

Brain wave sensing

Eye tracking and response monitoring

  • Eye tracking technology monitors brainwaves and responses of individuals in a number of capacities.
  • The process involves the use of a device for measuring eye positions and movements, which are then analysed through computer applications.
  • Eye tracking technology is used in a variety of medical, scientific and research fields and is gaining popularity.
  • Read more online here: http://www.videoeyetracking.com/eye_tracking_technology.html

Gaming interfaces and controls to run business applications

  • Universities and research centres are exploring new dimensions in computer-Human interfaces.
  • With the increase in the use of gaming amongst the younger generation the gaming interface is being considered as a potential interface for business applications.
  • Whether it be new input devices that have learned from the gaming console design or gaming software engines applied to test business process models and workflows.
  • Expect that this research will continue to search for commercial application.

Intelligent computing in the device

  • Computer chips that could mimic human brain functionality are close to commercial reality.
  • IBM recently announced an “unprecedented” step forward in creating intelligent computers that collect, process, and understand data quickly.
  • The prototype chips incorporate a simplified model of the human brain, which has billions of neurons and trillions of synapses.
  • IBM said the chips are the foundation of what could eventually be a “mammalian-scale system,” which will include 10 billion neurons and 100 trillion synapses with the power consumption and size that rivals the human brain.
  • Read more online: http://www.dailygalaxy.com/my_weblog/2011/09/a-giant-step-closer-to-intelligent-computers-that-mimic-human-brain-based-on-a-mammalian-scale-syste.html

Virtual worlds collaboration

  • Virtual worlds will emerge as an important component in the next generation of collaboration tools for the workplace.
  • Some analysts predict that the 3D web will, in five years, be as important for work as today’s web.
  • Read more online here: http://www.leadingvirtually.com/?p=26

Twitter: @CIOMatters

 

Leave a Reply